![]() Chargin' Chucks aren't supposed to be eaten, so the game won't know what to do with it, thus assuming it is a "powerup" while placing a glitchy item (with the appearance of a jumbled Beach Koopa) in the player's Item Stock. ![]() Since nothing will be in his mouth, the game places the nearby Chargin' Chuck in Yoshi's mouth. On the part with the Jumping Piranha Plant and a Rex near the Giant Gate, Mario or Luigi must shoot the Rex with a fireball ( ), Yoshi must stick out his tongue to grab the coin generated ( ), and Mario/Luigi must collect the coin while on Yoshi's tongue ( ). In Yoshi's Island 1, the player must have Yoshi and Fire power. The glitch was fixed in the Super Mario World: Super Mario Advance 2 remake, as the music does not speed up should the player attempt to try this glitch. However, as the music speed modulator overflows the 21st time it gets modified, it overflows, slowing down the music drastically. For a hacked ROM, the music has been discovered to speed up to 20 times. If timed correctly, the player can eat all nine Green Berries, each when the Timer is somewhere between 80 and 99 seconds, and it increases the music speed up to 10 times, making it very fast. However, on Funky, where the Green Berries appear, the player is given 20 extra seconds for each berry eaten by Yoshi. Usually this can only happen once in a given level. Music speed increases when the Timer reaches 99, warning the player of the time limitation. Having trouble playing? Green Berries and music speed.This is fixed in Super Mario Advance 2.įile info Media:SMW Eat Control Coin glitch.ogv The overlapping music only stops until the player runs out of time, loses a life, warps to a different location in the level via Warp Doors, Pipes, or other methods, or completes the level. If Yoshi were to eat the leading coin in a Control Coin before it collides with platform objects or blocks, such as the one at the very beginning of Donut Secret 2, the Switch Block theme plays indefinitely. Also, in Forest of Illusion 1, Mario can get hurt while riding on Yoshi by bouncing on the first trampoline while bouncing on the angry Wiggler nearby. Being hit by a Mega Mole while on Yoshi will also cause Mario to be hurt, even if not eating them. This is because sprites are still active even while they are on Yoshi's tongue. If the player then stops it with another Cape spin, the shell turns into a light-bluish or gray color.Įating a Wiggler while on Yoshi causes Mario to get hurt if he is running at full speed. If the player picks up a Yellow Shell on the same frame a Koopa Troopa enters it, then performs a cape spin, it becomes an upside-down flashing shell. If they continue to bounce on their head until they reach the ceiling, the player begins bouncing upside down onto them. The player must jump on the boss's head as he starts climbing the wall, when either Morton or Roy is invulnerable. In either #2 Morton's Castle or #5 Roy's Castle, the player must wait for the Koopaling to run up the walls. ![]() ![]() NOTE: Unless otherwise noted, all names are conjectural. 5.14 Losing a life after clearing a level.1.6 Glitchy graphics from defeated enemies.
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